on the topic of managing your distance. Many of the greatest players will agree
with me when I say that managing how far you hit your clubs is one of the most
important elements to a great golfer. There are many technical elements to
distance control, but this will deal with how to manage your strategy to
maximise your chances.
bunker at the front, a typical scenario on the golf course. The pin is also at
the front, enticing you to take it on. Whilst the strategy should be
individualised for every person, I have listed what I consider the best
strategy for both a good player (single figure handicap) and an average player
(above 10 handicap).
the bunker, as this generally results in a dropped shot most of the time. It
would be better to be at the back of the green and putting from 60 feet than
coming out of the bunker, statistically. Add to that the fact that, even if you
did knock it to 10 feet, the chance of converting that to a birdie is probably
lower than 25%.
of the green and pick a club which will get there with an easy swing. E.g. If
it is 140 yards to the flag, play it like it is 150 yards. On top of that, if
your normal 150 yard club is a 7 iron, use a 6 iron instead and swing it easy.
- If you are to get the
yardage you want, it means you will only be 10 yards away from the flag
- If you are to
accidentally hit it a little too hard and pure it at the same time, you will
still be on the back of the green, or at the back edge, where it will be an
easy ‘chip and run’ style up and down.
- If you mis-strike it a little (quite likely at your level),
you will actually end up closer to the flag and may have a birdie chance.
- You will only end up in the bunker if you really mis-strike
it, but this is less likely due ot the fact you are swinging easy.
The better player
higher, therefore distance control is also better. For this reason, a similar
but slightly different strategy can be more optimal. The things we have to
remember with the better player is that a ball landing in the bunker is
generally going to cost only half a shot each time (with a 50% up and down
rate), and that they are more likely to take advantage of a shot knocked close,
due to their better putting skills. This allows for a more aggressive strategy,
without compromising risk/reward percentages. This translates into a strategy
of aiming 10 yards past the pin (see below).
a club which would require a ‘hard swing’ to get there. For example, if the
flag is 140 yards away, play the club which would give you 150 yards if struck
nicely with an aggressive swing. This would usually be your 140 yard club hit
hard in most cases.
- If you happen to crush the ball, it may fly 10 yards past
the pin, but it will usually have a higher flight and have more spin (from the
good contact and higher swing speed), resulting in a ball that spins back
towards the flag, or stays in a safe place on the green at worst.
- If you hit the ball just a fraction poor, it will just land
closer to the flag, and there is a good chance you will suffer a slight mis-hit
when you are swinging aggressively.
- You will only go in the bunker if you really screw up your
strike, but as your ability is higher, this should not happen too often. Even
if it does, you are likely to not suffer too many dropped shots, and the reward
(more birdie chances) outweighs the risk (occasional bunker shot).
Take home message
are very unlikely to hit it further than the yardage they wanted. At least
half, it not all of shots end up finishing short of the intended distance. For
this reason, the general strategy is to aim further than the flag, allowing
your mistakes to work for you. This is not only practically efficient, but
psychologically. A player who aims past the flag and then executes their shot
perfectly will not be disappointed. Also, average mistakes will result in a
better shot, so the player will not be disappointed either. Who can be angry
with themselves for knocking it close? This is contrary to what you see on the
golf course from day to day – players making small mistakes and getting punished
big time. Imagine how many shots you could save per round, just by playing the